Month: June 2015

MASSive Comic Con 2015

We spent the last weekend at the first ever MASSive Comic Con 2015 in Worcester, MA! We went with our sister projects, Hibachi Hero, Ophidia, and Crafting Life, settling in at a booth to show our games to all comers.

6/26/15 – MASSive Comic Con

Not a lot happened yesterday; no one came to visit us and we spent most of the day prepping a new version of the game. What is happening is that this weekend MegaloMalady will be present at MASSive Comic Con

6/24/15 – Jon Myers and Verizon

As is common in our studio, yesterday a member of the game community came to visit and test out MegaloMalady. This time, Jon Myers from Reactive Studios visited to test out and critique our game.   While we didn’t get

6/19/15 – Attending E3

This is really exciting news. Over the last week, one of our supervisors has been attending E3 and networking with people there. Aside from all of the cool merchandise he brought back for us, he also brought back feedback that

6/18/15 – Athena Peters

Also on Tuesday, Athena Peters from Turbine Games visited us. She is the executive lead producer at Turbine for their Lord of the Rings MMO RPG.  She told us about her experiences producing and how she got started in the

6/17/15 – Woo Games Pile

Last night was the first ever Woo Games Pile Event in Worcester. It was organized by a local independent game company, Zephyr, and featured a number of local independent projects. We saw a couple of card games, a concept for

6/12/15 – Post Boston Presentations

A change of pace! Instead of inviting a titan of the game industry to visit us this Thursday, instead we traveled to Boston! We went to go see a few people, then after that a couple members of the team

6/10/15 – Michael Sweet

Another exciting installment of who’s helping MegaloMalady be the best it can be!   So, following the recent trend, yesterday Michael Sweet, a sound designer and audio engineer came to talk about us about sound and user experience in games!

6/05/15 – Bill Gardner

Bill Gardner from Deep End Games visited our lab yesterday to view and test our games. He gave a really interesting talk on game development, new kinds of game mechanics, player motivation, and player agency.   Bill Gardner used to

06/03/15 – Playcrafting

We went to the Boston Spring Playcrafting last night with our bare-bones prototype to demonstrate the concept of our game and got lots of good feedback. It took a lot of energy and time (a 2 hour train ride there,