Month: July 2015

7/28/15 – Boston Playcrafting 7/27/15

Hey everyone,   Last night we were in Boston again, presenting at Boston Playcrafting. We gave a brief lightning talk about our process from start to where we are now before showing off the game to anyone who was interested.

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The Art of MegaloMalady

Megalomalady’s art direction is the result of Team Awesome asking the question, “How do we make our game stand out from other infection games?” We were inspired by games such as Pandemic and Plague, but we didn’t want to use

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7/20/15 – Boston Notes

MegaloMalady traveled to Boston on Friday (all the way up to Cambridge) visiting professional game development companies. Among the list were The Tap Lab, Demiurge Studios, and the Publishers Clearing House.   We met a number of devs from different

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7/15/2015 – Boston Prep

This week we’re focusing on getting all our features into our version and working on finishing up our Alpha. We’ll be going into Boston on Friday this week to show a number of game companies where we are and how

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7/13/15 – With Respects

With regret we acknowledge the passing of Saruto Iwata, president of Nintendo. Many of our team grew up playing Nintendo, and a good portion of us have made good use of both the Wii console and the DS handheld gaming

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7/7/2015 – Jack Dalrymple

After a long weekend of celebrating the 4th of July, we’re back hard at work getting ready for a soft release in the coming week. If you want to play MegaloMalady soon, don’t forget to sign up for our mailing

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