This week we’re focusing on getting all our features into our version and working on finishing up our Alpha. We’ll be going into Boston on Friday this week to show a number of game companies where we are and how far we’ve come in just a short amount of time. Now that we have a clear form to the game, a finalized user interface and most core elements present and working in the latest version, we’re feeling pretty proud of what we’ve managed to make.
We’ve gotten good and encouraging feedback over the last few months, and yesterday was no different. Darius Kazemi visited and spoke about his projects and how he learned to code everything he can today by taking on small projects, then he agreed to critique all of our games. He enjoyed MegaloMalady, offering some insight into how the game could feel better, with some new proposed features to add to the menu system.
We might have someone come visit us tomorrow as well, but we will see. For now, back to coding, creating art and trailers, and QA testing.