7/20/15 – Boston Notes

MegaloMalady traveled to Boston on Friday (all the way up to Cambridge) visiting professional game development companies. Among the list were The Tap Lab, Demiurge Studios, and the Publishers Clearing House.

 

We met a number of devs from different positions, everything from QA testing to Game Design, each of whom played MegaloMalady to get a sense of the progress we’ve made. There was both good feedback and positive responses, along with some critical viewpoints of the game, all of which we have noted and categorized as we focus on the core feature that we want to make most available to players.

 

Sadly, our deadline is fast approaching and we won’t be able to make all the changes we want to, but others may pick up the game as a project to build it into a bigger and better game! If you want to see all the progress we’ve made, sign up for our testing list!

I am the producer and lead designer for the game MegaloMalady, one of the 4 game development projects for MassDiGI Summer Internship Program 2015.

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