Last night we were in Boston again, presenting at Boston Playcrafting. We gave a brief lightning talk about our process from start to where we are now before showing off the game to anyone who was interested. We talked about where we started, showed off some concept art and discussed the evolution of the game as we progressed through the summer.
After that, we demo’ed the game to anyone who wanted to play, allowing several local indie developers to have a look. Everyone who spoke to us was impressed by the work we’ve done and enjoyed playing the game. There were some questions about idle and clicker games as a genre, and we had an opportunity to discuss the challenges and solutions we faced in developing the game.
Overall it was a great event and Team Awesome made an impact on the local community. Our work has begun to stand for itself, and in the last week and a half of the MassDiGI Summer Innovation Program, we’ll be carefully polishing and perfecting all the elements we’ve put in MegaloMalady.