Year: 2015

7/28/15 – Boston Playcrafting 7/27/15

Hey everyone,   Last night we were in Boston again, presenting at Boston Playcrafting. We gave a brief lightning talk about our process from start to where we are now before showing off the game to anyone who was interested.

The Art of MegaloMalady

Megalomalady’s art direction is the result of Team Awesome asking the question, “How do we make our game stand out from other infection games?” We were inspired by games such as Pandemic and Plague, but we didn’t want to use

7/20/15 – Boston Notes

MegaloMalady traveled to Boston on Friday (all the way up to Cambridge) visiting professional game development companies. Among the list were The Tap Lab, Demiurge Studios, and the Publishers Clearing House.   We met a number of devs from different

7/15/2015 – Boston Prep

This week we’re focusing on getting all our features into our version and working on finishing up our Alpha. We’ll be going into Boston on Friday this week to show a number of game companies where we are and how

7/13/15 – With Respects

With regret we acknowledge the passing of Saruto Iwata, president of Nintendo. Many of our team grew up playing Nintendo, and a good portion of us have made good use of both the Wii console and the DS handheld gaming

7/7/2015 – Jack Dalrymple

After a long weekend of celebrating the 4th of July, we’re back hard at work getting ready for a soft release in the coming week. If you want to play MegaloMalady soon, don’t forget to sign up for our mailing

MASSive Comic Con 2015

We spent the last weekend at the first ever MASSive Comic Con 2015 in Worcester, MA! We went with our sister projects, Hibachi Hero, Ophidia, and Crafting Life, settling in at a booth to show our games to all comers.

6/26/15 – MASSive Comic Con

Not a lot happened yesterday; no one came to visit us and we spent most of the day prepping a new version of the game. What is happening is that this weekend MegaloMalady will be present at MASSive Comic Con

6/24/15 – Jon Myers and Verizon

As is common in our studio, yesterday a member of the game community came to visit and test out MegaloMalady. This time, Jon Myers from Reactive Studios visited to test out and critique our game.   While we didn’t get

6/19/15 – Attending E3

This is really exciting news. Over the last week, one of our supervisors has been attending E3 and networking with people there. Aside from all of the cool merchandise he brought back for us, he also brought back feedback that